Black could have taken the pawn, or done a couple of other things (which we'll show you later). But instead he's (foolishly) decided to move his own FOOLISH FREDDIE. Shall we see what happens next? |
First of all, White exchanges pawns on e5, reaching this position. It's White's move. What would you play?
Nb1-c3
Qd1-h5+
Bf1-c4 Ng1-f3 |
Well done if you found that move. Here's the position now. Black's in DEEP DEEP TROUBLE, all because he moved FOOLISH FREDDIE. He's only got two moves - g7-g6 and Ke8-e7. We'll look at each in turn. |
Enter your move using the keypad below.
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White CAPTURES a pawn, CHECKS the Black King and THREATENS the Rook on h8, all at the same time! Next move he'll take the Rook. What do we call this sort of move?
A PIN
A KNIFE
A FORK A SPOON |
Going back a move, this time Black's played Ke8-e7 instead of g7-g6. How do you continue?
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What's your next move?
Nb1-c3
d2-d4
Bf1-c4+ Ng1-f3 |
"No way, sucker! It's TOUCH AND MOVE!" laughs White, gleefully grabbing the pawn on e5. And Black plays... well you tell me.
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...Qh4xe4 is
a really dumb move
winning a pawn
CHECK CHECKMATE |
White has a choice of two pawn captures. One's fine: the other one loses. Which one should White prefer? |
If White makes the wrong choice you reach this position, when Black can play...
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Right, let's see how good you are at remembering NOT to move FOOLISH FREDDIE. What should Black play here? |
And which move should White prefer here? |
But in fact Black's got a really groovy move here. What is it?
Ne4-f2
Ne4xg3
Qh4xg3+ Qh4xh2 |
If White now plays h2xg3 (and he has nothing better) Black can play Qh4xh1, winning a Rook for a Knight. We say that White's h-pawn is...
PINNED
FORKED
SKEWERED Completely useless |
Just to check that you're still awake, which move would you prefer in this position?
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What should Black play now?
Qd8-h4 CHECK
Qd8-h4 CHECKMATE
Checkers Tic-tac-toe |
What should Black play?
Qh4-f6
Qh4-e7
Qh4xh2 Qh4xg3+ |
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