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Black could have taken the pawn, or done a couple of other things (which we'll show you later). But instead he's (foolishly) decided to move his own FOOLISH FREDDIE. Shall we see what happens next?
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First of all, White exchanges pawns on e5, reaching this position. It's White's move. What would you play? Nb1-c3
Qd1-h5+ Bf1-c4
Ng1-f3
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Well done if you found that move. Here's the position now. Black's in DEEP DEEP TROUBLE, all because he moved FOOLISH FREDDIE. He's only got two moves - g7-g6 and Ke8-e7. We'll look at each in turn.
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Enter your move using the keypad below. ![]()
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White CAPTURES a pawn, CHECKS the Black King and THREATENS the Rook on h8, all at the same time! Next move he'll take the Rook. What do we call this sort of move? A PIN
A KNIFE A FORK
A SPOON
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Going back a move, this time Black's played Ke8-e7 instead of g7-g6. How do you continue?
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What's your next move? Nb1-c3
d2-d4 Bf1-c4+
Ng1-f3
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"No way, sucker! It's TOUCH AND MOVE!" laughs White, gleefully grabbing the pawn on e5. And Black plays... well you tell me. ![]()
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...Qh4xe4 is a really dumb move
winning a pawn CHECK
CHECKMATE
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White has a choice of two pawn captures. One's fine: the other one loses. Which one should White prefer? |
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If White makes the wrong choice you reach this position, when Black can play...
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Right, let's see how good you are at remembering NOT to move FOOLISH FREDDIE. What should Black play here? |
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And which move should White prefer here? |
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But in fact Black's got a really groovy move here. What is it?
Ne4-f2
Ne4xg3 Qh4xg3+
Qh4xh2
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If White now plays h2xg3 (and he has nothing better) Black can play Qh4xh1, winning a Rook for a Knight. We say that White's h-pawn is... PINNED
FORKED SKEWERED
Completely useless
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Just to check that you're still awake, which move would you prefer in this position?
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What should Black play now? Qd8-h4 CHECK
Qd8-h4 CHECKMATE Checkers
Tic-tac-toe
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What should Black play? Qh4-f6
Qh4-e7 Qh4xh2
Qh4xg3+
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