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Here's a simple example.
Qh4xh7 would be CHECKMATE but for one thing. The pesky Black Knight on f6! So what do we do to get rid of it? ![]()
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Now we've changed the position slighly. What should White play this time? ![]()
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This time we can't DESTROY the defending Knight. So we have to do something a bit more subtle instead. Can you find the winning move for White? ![]()
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White's up by a Knight for a Pawn, but his Knight is both THREATENED and PINNED. He's got a way out, though. Can you find it? ![]()
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Congratulations if you found the correct answer: Ng5-f3. Conveniently, White was able to move his Knight to a square on which it DEFENDS his Queen. So he remains a Knight for a Pawn ahead.
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Nor can he THREATEN it and hope it moves away. So what can he do instead? ![]()
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Here's another example. Again it's White's turn. Can you find the killing move? ![]()
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What should he play? ![]()
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Now let's work through another example together. Tell me, what should White do in this position? ![]()
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If you remember what's just happened you'll be able to find White's brilliant move in this position.![]()
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If Black plays Qe7-f8 to defend both pieces White has the chance to play ANOTHER QUEEN SACRIFICE! Can you find it? ![]()
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It's White's move here - tell me what he played. ![]()
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Another fantastic QUEEN SACRIFICE!! Black has no choice - he must take the Queen. Do you see what's going to happen next?
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